History:
version 1.4: (19.07.2004)
- | fixed nasty bug that occasionally caused replay file corruption after calling bench |
- | now lastgame.rpl is properly saved even if game is aborted (e.g. alt+f1) |
- | replays can be speeded up by pressing 'f' |
- | screenshots by pressing 'f2' |
- | fixed higlights crashing after saving replay - now both can be watched |
- | joypad auto-detection at startup, so controls won't get blocked if joypad is not present |
version 1.3: (30.05.2004)
- | new load diy menu added, with long competition names and ability to change team controls |
- | startup Windows version check |
version 1.2.3: (03.05.2004)
- | fixed player number display when getting booked |
- | player number is hidden in substitutes menu when player is booked (if not, it would be seen behing card sprite, which looks bad) |
version 1.2.2: (25.04.2004)
- | fixed bench player numbers getting set to 12..16 regardless of real number |
version 1.2.1: (22.04.2004)
- | fixed invalid numbers display in substitutes menu and expanded it a bit to hold bigger numbers |
version 1.2: (17.04.2004)
- | player shirt numbers can now be anything from 0 to 127 |
- | optimized loader and reduced its size |
- | patcher should now work fine with Underdogs SWOS |
version 1.1: (23.09.2003)
- | more intelligent auto-save options |
- | controls configuration inside the game, with support for two players on keyboard |
version 1.0: (06.09.2003)
- | completely integrated into SWOS menu system |
- | auto-replays are off by default |
- | spinning "S" is off by default |
- | auto-save options |
- | partial support for serbian latin letters |
- | save and replay complete game |
Todo list:
things that will almost surely be done: [ON HOLD]
- | better replays saving system |
- | network play - one on one, and watching the games |
- | adding complete support for serbian latin alphabet |
- | adding serbian cyrilic alphabet |
- | maybe internationalization (if people are willing to make their own fonts) |
- | initial check for thing that may crash SWOS (too many tactics, highlight files, etc.) |
- | improving replays - adding controls: fast forward, rewind, etc; making it look like more like a real game... |
- | making better replays format which will record name, date, comment and other information about the recorded game |
long-term goals (probably never to achieve):
- | network play, more players in one team |
- | improvements to game AI |
- | better computer management of team |